Recurse Games

Amaranth Saga Devlog: Prototyping

July 25, 2017 | View Comments |
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I finally came up with a name I like, The Amaranth Saga, for my procedural medieval fantasy game. Its page has been reworked (with a sweet new banner) to focus more on the gameplay and less on the design details (this seems relevant to more people) - you should check it out.

Burning Paper

This website and social media have been (almost) scrubbed of all references to the old name (The Myriad Sagas), which I wasn’t happy with. Let us never speak of it again.

In other news, initial design for the Amaranth Saga is finished. The last two months have been spent developing prototypes and other experiments. These will all be published on the fabulous new prototypes page. The plan is to do this for the next 6 - 9 months, followed by development of game itself.

Hill Sword Planning Document

Planning for the first prototype, Hillsword (working title)

The prototypes planned so far are:

We’re a couple weeks behind schedule - coming up with a combat minigame is taking a while - but some leave from my real job should clear that up. Onwards!

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